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Produzione Moderna guide

Immersive experience studios in Italy

Dotdotdot, fuse*, Karmachina, Monogrid and Unsame work on installations and interactive environments. Describe the venue and visitor journey: what people see, what they can do and how long they stay. Ask how content, equipment and support will be tested before opening.

Produzione Moderna editorial team · Updated

Digital experiences

The short answer

Explore the category: Digital experiences →

An interactive installation needs a clear idea and an experience that works in its setting. Look for portfolio footage of people using it: how they enter, what they do and how they know the interaction has ended.

Quick comparison

StudioBaseFocus
DotdotdotMilanInteraction design · Exhibition design · UX/UI
fuse*the Modena areaInstallations · Media art · Creative coding
KarmachinaMilanMultimedia design · Storytelling · Installations
MONOGRIDFlorence / MilanCreative technology · Web experiences · AR/VR
UnsameMilanPhygital installations · Real-time 3D · Interaction design

Studio by studio

Dotdotdot

Milan

Interaction design · Exhibition design · UX/UI

Anima Mundi, presented for Geely at Milan Design Week 2026, uses environmental data and visitor movement to generate sound and images. The page explains the system’s inputs, helping frame sensors, responses and operation as the audience changes.

Work to see

Interaction design · Exhibition design · UX/UI · Installations

fuse*

the Modena area

Installations · Media art · Creative coding

Multiverse’s page documents a 2018 audiovisual installation with images and sounds generated in real time. It lists materials, duration and software. Use it to discuss both visual language and the infrastructure needed to keep an installation running.

Work to see

  • Multiverse

    A generative audiovisual installation; its page documents duration, materials and software.

Installations · Media art · Creative coding · Live performance

Karmachina

Milan

Multimedia design · Storytelling · Installations

A Milan studio that designs multimedia spaces and events, turning cultural content into experiences for brands, museums and institutions.

Multimedia design · Storytelling · Installations · Video

MONOGRID

Florence / Milan

Creative technology · Web experiences · AR/VR

A creative studio with offices in Florence and Milan. It works on web experiences, extended reality, installations, content and playful experiences.

Creative technology · Web experiences · AR/VR · Installations

Unsame

Milan

Phygital installations · Real-time 3D · Interaction design

A phygital studio based in Milan that designs and builds installations using physical materials, real-time systems, sensors, data and fabrication.

Phygital installations · Real-time 3D · Interaction design · Fabrication

How to choose

Consider the venue

Flow, light, noise, network access and dwell time change the work. Share floor plans and technical constraints before the concept becomes fixed.

Test the interaction

Ask for a test in which someone enters, uses the installation and leaves it ready for the next visitor. Check instructions, responses to gestures and waiting time.

Plan the opening

Installation, calibration, training and support belong in the scope. Clarify who responds if a component stops working during operation.

Prepare the brief

Send a floor plan, visitor journey and available equipment. State which deliverables you need: installation content and interactions.

Ask the studio: “Can you test one interaction at the venue, from visitor arrival to exit?” Agree on a test at the venue before completing the work.

How to read the estimate

Ask the studio to itemize content, equipment and installation. Costs depend on content, equipment and installation and support days. Compare included revisions, licences and final files against the same deliverable list.

Common questions

Does the technology always need to be complex?

No. Technology should support the experience. Light, sound and a simple interaction can work better than a sensor-heavy system the audience does not understand.

When should the studio be involved?

As early as possible. Space, content and technology constrain one another; bringing the team in after the fit-out limits options and can increase cost.

What affects the budget?

Duration, size, hardware, content production, software, installation, testing and support. Ask for these items to be separated in the estimate.

Sources and references

Official sources support the locations, services and work cited here. The shortlist and criteria are Produzione Moderna’s editorial judgment.

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